Multiple triggers in MissionMaker
MissionMaker, Immersive Education’s amazing game-creation tool has been exercising my imagination a good deal over recent weeks. Last week we hosted and led a NAGTY event to give G&T students an introduction to the software. The feedback from the students was fantastic. In a single-day session, they implemented some really creative ideas in their games. During the Autumn Term, we are running an extended project with the software with a group from Our Lady and St. Chad’s RC School. I’ve also started work on a game in MissionMaker for use during our primary Adventure Game theme day; here’s the current version of the Maths part of the adventure:
- Maths Game (Right-click and “Save As”) - can only be opened from within MissionMaker.
(Later in the year, Immersive are planning to release a free player application which will allow anyone to play MissionMaker games, whether or not they have the game creation tool. You can find some examples of games created by students on this MissionMaker blog from Shropshire Local Authority).
![]()
All this means that I’ve been acquainting myself in detail with the joys (and occasional frustrations) of working with the software. MissionMaker is still a beta (development) product at the moment, but the core functionality is implemented beautifully. I have no doubt that the full production release will tidy up and enhance those features that are still a little rough-around-the-edges.
For those of you in schools and centres who have access to the current beta release, here’s a little trick I found!
Adding multiple triggers for an event
During our initial training at the CLC with the team from Immersive we were shown how to add multiple actions to a rule by opening an existing rule from the “My Game” menu and holding down the shift key while clicking on the arrow for another Action to associate it with the same trigger. This can save a huge amount of time and energy.
In the current beta version of MissionMaker there is no direct way to have multiple triggers for an action i.e. rules which say “the player must complete TASK A and TASK B to activate ACTION C”. This sort of rule-making allows the game-creator to implement far more complex and challenging puzzles. There is a scoring mechanism in MissionMaker that can accommodate some of this functionality - i.e. TASK A adds 100 to the score, TASK B adds 100 to the score and ACTION C occurs when the player has 200 points. The problem with this is that the player is completely aware of the progress they are making towards the goal; they see their score rise as the tasks are completed. This is a particular problem for a puzzle which involves positioning objects in trigger volumes, as the player can walk through the trigger volumes (holding the object in front of them) until they see their score increase.
I wondered if there was a work-around that would allow multiple triggers to be implemented in a manner that is completely hidden from the player. Read the rest of this entry »
filed under MissionMaker 3 comments August 18th, 2006 Richard Anderson